RESEARCH
Digital Health Intervention Development
Gamified Controlled Breathing via Respiratory Biofeedback: Effects on Stress Regulation and Attention in Young Adults: A Preliminary Proof-of-Concept Study
My Roles:
Researcher:
Proof-of-concept study + User Experience (UX) Research Planning
Part I: Literature review & evidence synthesis
Part II: Proof-of-concept study planning
Part III: User Experience (UX)
Part II: Proof-of-concept study planning
Part III: User Experience (UX)
Game Developer: Breathing technique training video games via respiratory biofeedback
Platform: Unreal Engine 5.5
Figure 1: Audio-visual Gameplay Mechanism Driven by Respiratory Biofeedback
Download Abstract: link
GameS & Interactive
A Game of Pleasure
Lab Simulation
PHOTOGRAPHIC INQUIRY (in progress)
Neurochemistry and Hierarchical Structures in Nature and Society
Sex Manipulation Technology in Aquaculture
100 Years of Modern Medicine
Antibiotics: Prescription-free "Dangerous Medicine" in South East Asia
Morphin
Caffeine As Medicine
The King's Medicine
Acupressure
Science journalism