RESEARCH  

Digital Health Intervention Development
Gamified Controlled Breathing via Respiratory Biofeedback: Effects on Stress Regulation and Attention in Young Adults:  A Preliminary Proof-of-Concept Study
My Roles:
Researcher
Proof-of-concept study + User Experience (UX) Research Planning
   Part I: Literature review & evidence synthesis 
   
Part II: Proof-of-concept study planning
   Part III: User Experience (UX)
Game Developer: Breathing technique training video games via respiratory biofeedback
   Platform: Unreal Engine 5.5
Figure 1: Audio-visual Gameplay Mechanism Driven by Respiratory Biofeedback
Download Abstract: link
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